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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

Prior to that, they completed their Bachelor of Science degree in Secondary Education – Science at Bloomsburg University of Pennsylvania from 1990 to 1993. Furthermore, in May 2013, they obtained a certification in Gamification through Coursera Course Certificates.

Training 330
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Why gamification works [Part 1]

Neo LMS

Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at gamification. Recently, learning system and content designers have been adding game elements to learning management systems , and it is this type of gamification we will explore today. Gamification versus play.

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Future Trends Forum #9 with Gardner Campbell: full recording, notes, and Storify

Bryan Alexander

After that point the university ceases to be a university, as other divides open up, such as between research- and teaching-focused faculty (and the latter declines in importance, becoming in effect “a secondary caste”). This is a kind of deep gamification, to some extent, creating environments that induce clicking and exploring.

Trends 41
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Future Trends Forum #9 with Gardner Campbell: full recording, notes, and Storify

Bryan Alexander

After that point the university ceases to be a university, as other divides open up, such as between research- and teaching-focused faculty (and the latter declines in importance, becoming in effect “a secondary caste”). This is a kind of deep gamification, to some extent, creating environments that induce clicking and exploring.

Trends 40
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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I hoped to move on from there to what I called “approaches”, ways of using tech that didn’t depend on a specific platform – i.e., gaming and gamification, blended learning, distance learning, MOOCs, mobile, and digital literacy. Discussion went in some interesting angles, such as secondary education.

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Trends to watch in 2015: education and technology

Bryan Alexander

Primary and secondary schools are a battleground between iPads and Chromebooks, it seems. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. I’m not referring to the uses of tech in sports, but funding.

Trends 40
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8 Fun Ways To Keep Math Learning Alive Through the Summer

MindShift

Practice is an important part of math and is perhaps the best candidate for gamification and careful use of extrinsic rewards. Use math as a secondary element of a project. Cognitive load refers to the amount of information one can keep in one’s head, manipulate and process at any given time. Consider the cognitive load.