Remove Blended Learning Remove Gamification Remove Reference Remove Secondary
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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

Robert has held various leadership and instructional roles in the field of education, with a focus on online and blended learning. Prior to that, they completed their Bachelor of Science degree in Secondary Education – Science at Bloomsburg University of Pennsylvania from 1990 to 1993.

Training 330
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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I hoped to move on from there to what I called “approaches”, ways of using tech that didn’t depend on a specific platform – i.e., gaming and gamification, blended learning, distance learning, MOOCs, mobile, and digital literacy. But participants were very, very engaged from the start.

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Learning in the Digital Age

eSchool News

Moreover, smart K-12 learning systems often include tools for continuous assessment and feedback, allowing educators to monitor progress and adapt instructional strategies in real-time. Gamification elements are also employed to make learning more enjoyable and to incentivize student participation. What are digital age learners?

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Did you ever wonder how your own students might perform on those dozens of tasks? You can now find out.