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New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

New Global Survey Offers Snapshot of Technology in the Classroom in 2019. The survey found that use of technology in schools worldwide continues to grow, with 48 percent of students reporting they use a desktop computer in the classroom. MORE FROM EDTECH: See how educators are using mobile devices to make a positive impact.

Survey 323
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Smartphones in the classroom: friend or foe?

Neo LMS

The combination of students and mobile devices in the classroom has long been a debate topic among education professionals. The use of mobile devices during classes is often regarded as an element of distraction for students. But with today’s smartphones, can this still be the case? Smartphones and the AIDA approach.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

Naturally, this means educators will have questions about where this technology is heading and what comes next for virtual learning. The metaverse is an emerging technological revolution, but the concept itself is nothing new. Not all virtual or metaverse platforms are focused on gamification, though.

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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

Technologies like Augmented Reality, that enrich the standard methods of imparting education are always in demand, now more than ever. This is where modern technologies like Augmented Reality come in. For educators, technologies like this offer a method of delivering content that makes learning interesting and easier to understand.

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Why your young students love e-learning

Neo LMS

While it’s hard to know for sure how the schools of the future will look like and function, I think it’s safe to assume education technology will be omnipresent. Education technology already assists teachers create diverse and engaging learning materials and deliver better classes. Gamification is all about data.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Social learning takes the base components of human interaction and group dynamics and applies them to the modern technological age. Beyond simple smartphone commands, AI has found a use in the context of eLearning. Gamification. Mobile Learning. Social Learning. Learning Management Systems.

Trends 397
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Revolutionize Your Workforce with Cutting-Edge Training Apps

Kitaboo on EdTech

As the mobile learning market surged to $68.36 Top Features to Consider While Choosing a Corporate Training App Progress Tracking User Authentication Discussion Forums Performance Analytics Reminders and Notifications Gamification In-app Support IV. Your corporation’s success hinges on a skilled, up-to-date team. Wrapping Up!