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6 Digital tools that encourage computational thinking

Neo LMS

Computational thinking is an innovative approach to teaching that redesigns the STEM and ELA curriculums on a new framework. This framework focuses on turning students from consumers to content creators through game-based learning and computational thinking (CT) skills while developing their critical thinking and problem-solving skills.

Tools 366
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The Future of STEM Education: 5 Innovative Ideas About to Break Through

Educational Technology Guy

The Future of STEM Education: 5 Innovative Ideas About to Break Through by Kate Began With our world becoming increasingly technology-driven, there is growing demand for workers in science, technology, engineering and mathematics (STEM) fields. STEM education will only become more important moving forward.

STEM 254
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Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

I have to do a lot of the same strategic thinking that I enjoyed doing in that game.” He also ponders whether games can both teach and measure 21st-century skills, considers the barriers to a broader use of GBL in schools and discusses the not-so-mysterious motivational power of Pokemon. Games encourage a growth mindset.

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Robots and Related Tech Play a Role in Advancing Curricula

EdTech Magazine

By Eric Walter Some experts look to AI and robotics as the teaching tools of the future.

Robotics 318
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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

What is STEM? The acronym STEM stands for Science, Technology, Engineering, and Mathematics. More recently, arts were added to this educational model, as educators believed that art and creativity play an important role in the understanding of the former subjects in the STEM Curriculum , thus changing the acronym from STEM to STEAM.

STEM 90
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What’s a Digipuzzle?

Ask a Tech Teacher

The creators must figure the educational tools are more important to highlight than their website name. make themed puzzles and games available during sponge time — right before lunch or at the end of the day. if you’re just getting into game-based learning, this is a great starting point. I get that.

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Making Sense of the Metaverse in Education

EdTechTeacher

For example, AV1 is a distance-learning robot in the UK that allows children suffering from long-term illness to attend school. In China, 600 kindergarten classes have embraced Keeko , an autonomous robot that can tell stories and pose riddles. Recently, a new AI tool was released called GPT-3.

Education 190