Remove Game-Based Learning Remove Gamification Remove Student Engagement Remove Video
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7 Digital tools for student engagement across all grade levels

Neo LMS

As we head into the spring, we may notice a decrease in student engagement. For some students, there have been midterm exams, extended school breaks, or we find ourselves in the middle of standardized testing season. Students should also be part of the process of deciding on different tools to try.

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3 ways educators leverage gamification strategies

eSchool News

When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to teach new concepts, students become immersed in their learning and are often more engaged–meaning they’re more likely to retain information. Popular among students (and teachers!),

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How an LMS can help teachers keep older students engaged

Neo LMS

So let’s explore how teachers can harness edtech resources, with a focus on school learning management systems, to maximize their limited time and supplies, while also delivering a more engaging, personalized experience for middle school students. How an LMS can help teachers keep older students engaged.

LMS 258
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How to weave video game principles into the classroom

eSchool News

Key points: Harnessing the power of video games can foster a deeper, more meaningful educational experience 3 ways educators leverage gamification strategies The future of gamification For more news on gaming principles, visit eCN’s Teaching & Learning page Student engagement is vital for any educator throughout the length of a course.

Video 127
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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

In a flipped classroom, students watch lectures and other lesson content on video. Afterward, during the actual class time, students work on problems with their teacher’s help. When video conferencing with your students, your engagement time is more limited, and therefore more valuable.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. Game-based learning. The best way to acquire and retain knowledge is by learning through games. But what is the purpose of gamification ?

EdTech 347