article thumbnail

NY Times article discusses engagement and gamification

Ascend Math

The article is well worth reading for its smart discussion of “engagement” and “gamification.”. Readers who attended school in the pre-laptop era may have played classroom games like multiplication bingo, an offline exercise in which students win acclaim or prizes for being the quickest to remember their times tables.

article thumbnail

Classroom Learning

eSchool News

Furthermore, hands-on activities such as simulations, role-playing exercises, and interactive demonstrations offer students opportunities to apply theoretical knowledge in practical contexts. One effective strategy is to incorporate gamification into classroom learning activities. What are examples of classroom based activities?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

When His Roster Outgrew His Classroom, This Prof Mastered Modular Online Curriculum

Edsurge

Today, Robertson’s course consists of 150 to 200 online modules, each of which includes a video presentation , a section from his own book Marketing Fundamentals for Future Professionals , and—coming soon—an active learning exercise. Robertson is also a huge proponent of learning management software.

Exercises 119
article thumbnail

The Benefits Of Using Technology In Learning

TeachThought - Learn better.

Including hardware, software, training, professional development for teachers , and more. That’s why it’s a great idea to encourage learning using short quizzes, exercises with elements of gamification , interactive apps, and more. The Benefits Of Using Technology For Learning. Easier Plagiarism Detection.

article thumbnail

64 predictions about edtech trends in 2024

eSchool News

Most educators and students are not technology professionals and prefer classroom solutions that are simple to use and easily work with the various programs, software and other hardware which educators have grown accustomed to. They need the power to exercise their skill sets. Teachers should feel free to put their marks on it.

Trends 143
article thumbnail

65 predictions about edtech trends in 2024

eSchool News

Most educators and students are not technology professionals and prefer classroom solutions that are simple to use and easily work with the various programs, software and other hardware which educators have grown accustomed to. They need the power to exercise their skill sets. Teachers should feel free to put their marks on it.

Trends 52
article thumbnail

5 Ways Student Creativity Enhances Well-being

ViewSonic Education

Classroom gamification has genuine educational value for the participation and critical thinking it encourages in students. 2. Enhance Learning Outcomes with Interactive Whiteboards Technology and software usage in classrooms can foster creativity for better learning outcomes.

Outcomes 317