Remove EdTech Remove Exercises Remove Gamification Remove How To
article thumbnail

How to Gamify Professional Development

EdTech Magazine

How to Gamify Professional Development. MORE FROM EDTECH: Check out how K–12 teachers can gamify their classroom. Digital breakouts, which use Google Forms among other tools, represent a type of gamification. How K–12 School Leaders Can Help Incorporate Gamification. eli.zimmerman_9856.

How To 406
article thumbnail

Using EdTech to Support Healthy Habits in Kids and Teens

EmergingEdTech

Both of these resources will provide young students the knowledge base they need to stay healthy for years to come — all while playing fun games and learning exercises. Health and Self-Care Education Through EdTech. Now, there are more health-oriented apps today that equip students with the know-how to take care of themselves.

EdTech 107
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

64 predictions about edtech trends in 2024

eSchool News

As we wave farewell to 2023 , we’re looking ahead to edtech trends in 2024 with optimism for education as a whole. In 2023, a new popular kid in town, better known as AI, dominated headlines and prompted debates around how students could abuse–and should use–the generative tool for learning.

Trends 144
article thumbnail

Q&A: Matthew Mugo Fields on the Current State of Data Analytics in K–12

EdTech Magazine

To learn more about how data is used and where analytics in the classroom is headed , EdTech sat down with Matthew Mugo Fields, executive vice president and general manager of supplemental and intervention solutions for Houghton Mifflin Harcourt. . But what is encouraging is that people are endeavoring to figure out how to fix that.

Data 326
article thumbnail

65 predictions about edtech trends in 2024

eSchool News

As we wave farewell to 2023 , we’re looking ahead to edtech trends in 2024 with optimism for education as a whole. In 2023, a new popular kid in town, better known as AI, dominated headlines and prompted debates around how students could abuse–and should use–the generative tool for learning.

Trends 52
article thumbnail

Revolutionize Learning: Interactive Textbooks for Enhanced Engagement

Kitaboo on EdTech

Modern educational systems are no longer associated with monotonous lectures, where generating and maintaining student engagement was a hit-or-miss exercise. In group study sessions or teamwork exercises, interactive digital textbooks can enhance the sharing of notes or resources from within the book across the board.

eBook 52
article thumbnail

8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

eBook 98