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Edtech integration, student engagement are top goals for new school year

eSchool News

The survey of more than 1,100 educators from across North America highlights back-to-school excitement, challenges, student engagement, and technology usage. As educators welcome students back to their classrooms for the 2023-2024 school year, they are continuing to embrace education technology.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

’ The company saw the metaverse as the future of online social interactions and as the evolution of existing social media. These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment.

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Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. With such tools at your disposal, you can not only discuss certain themes but also show them to the students. But what is the purpose of gamification ? 5 New EdTech tools to watch.

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How To Teach Tech-Savvy Students Using Metaverse Avatars

ViewSonic Education

The metaverse is being developed by several companies to enhance virtual experiences. In truth, there is still some debate about precisely how the metaverse should be defined because different companies have different approaches, while users also have varying expectations. Digital Identity vs. Digital Twin .

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Top Google News, Tips, and Resources from #ISTE19

Teacher Reboot Camp

This year’s conference highlighted so many ways to use Google to engage learners and make grading, assessment, feedback, pbl, gamification, student engagement, collaboration, student choice, and student voice easy to do! I recommend following the presenters. Top Google Tips and Resources.

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Creating a Sense of Belonging with Virtual Worlds

ViewSonic Education

Because of this idea, companies all over the world are investing in the metaverse either as a form of social media, eCommerce, and even an educational platform. Another idea is to use metaverse technology to boost gamification in education and to make learning more fun. Learn more >. Understanding Metaverse for Education .

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). EdSurge: What inspired you to create SplashLearn?