Remove Classroom Remove Gamification Remove Mobility Remove Smartphone
article thumbnail

New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

New Global Survey Offers Snapshot of Technology in the Classroom in 2019. The survey found that use of technology in schools worldwide continues to grow, with 48 percent of students reporting they use a desktop computer in the classroom. leads the way with 75 percent of classrooms using desktop computers. . eli.zimmerman_9856.

Survey 375
article thumbnail

Smartphones in the classroom: friend or foe?

Neo LMS

The combination of students and mobile devices in the classroom has long been a debate topic among education professionals. The use of mobile devices during classes is often regarded as an element of distraction for students. But with today’s smartphones, can this still be the case? Smartphones and the AIDA approach.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

Educators can also interact within these digital learning spaces using their own avatars, resulting in a classroom situation within a virtual learning environment. These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment.

article thumbnail

The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

To that end, we’ve identified 10 trends that we believe indicate the future of eLearning and its role in the classroom. Now, teammates can offer insight and support from anywhere, whether it be their classroom, their homes, or their nearby coffeeshops. Gamification. Adaptive Learning.

Trends 397
article thumbnail

Why your young students love e-learning

Neo LMS

Some people even lobby for a right to technology for every student, in the hope of making the presence of laptops and tablets in classrooms as spread as that of blackboards and notebooks. Technology in the classroom may not have reached its full potential yet, but both teachers and students know there’s more to it than meets the eye.

article thumbnail

TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom. This annual event brings together educators, administrators and IT leaders to discuss innovative tips on everything from professional development and classroom tech to thought leadership on accessibility. meghan.bogardu…. Mon, 01/15/2018 - 10:32.

Meeting 151
article thumbnail

Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Using mobile for educational purposes is a slightly new concept. Smartphones have become an essential part of our lives. Gamification in the Learning Process. Massive Open Online Courses (MOOC).

MOOC 127