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A World of PBL… 25 Authentic Resources To Connect Students Beyond The Classroom

21st Century Educational Technology and Learning

Booking Info – It is time to think about your school or conference needs. Are you looking for a practical and affordable professional development workshop for your school or conference? A World of PBL… 25 Authentic Resources To Connect Students Beyond The Classroom. John Dewey. Why are these connections important?

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What is the Difference between a Podcast and Radio? | #EDUPodcasting #PodcastPD

TeacherCast

Show Topics * History of Podcasting * Podcast and Radio * Listening to Podcasts in the Car * What equipment would work for inside the classroom? What equipment would work for inside the classroom? About the New Media Show * Advice for New Podcasters * How should someone new to podcasting get started?

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A World of PBL: 25 Authentic Resources To Connect Students Beyond The Classroom

techlearning

PBL provides students that authentic learning experience that allows for real world applications, immediate purpose, student relevancy, and an audience beyond their classroom walls. In fact, content knowledge is only useful to students when applied to concepts found outside the classroom. You may need to find that partner classroom.

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Meet Some Heroes at This Week's Connected Educator Cafe Sessions

The Learning Revolution Has Begun

Co-founder @flatclassroom, author - ''Flattening Classrooms, Engaging Minds'', ADE. Kathy Schrock : Educational Technologist, DEN Guru, Adobe Ed Leader, Google Certified Teacher, Sony Ed Ambassador ( kathy@kathyschrock.net ) Shannon Miller : Teacher Librarian, Mom & Wife who loves connecting, creating, collaborating & change.

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This Workforce Partnership Trains Tech Talent. Can It Boost Civic Engagement Too?

Edsurge

For Lee, it began with a pair of glasses—or rather, the ones he forgot to bring to an urban planning conference in 2013. Roughly 200 local employers, including Kaiser Permanente, OSISoft, Sony and Typeform, have also participated. Representatives from the companies regularly visit the classroom to share feedback on the projects.

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Five Ethical Considerations For Using Virtual Reality with Children and Adolescents

MindShift

In an address to the VRX conference in San Francisco, noted game developer and tech wizard, Jesse Schell predicted that over 8 million VR gamer headsets will be sold in 2016. All the major players, including Microsoft, Sony, Samsung, Google and an HTC and Valve partnership are jostling for the consumer headset market. .

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Education Technology and the History of the Future of Credentialing

Hack Education

In May, Buzzfeed reported that the ACICS had held a training session at its annual conference in which it explained to for-profit universities how to avoid scrutiny and lawsuits from states’ attorneys general. ” A Chain of Blocks and Badges.