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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

A big disadvantage of using the traditional Instructor-led classroom is its inability to address individual learner needs, leading to a lack of attention and interest among students. Augmented reality is a technology with which one can enhance reality by adding a layer of information which is superimposed over the actual visuals.

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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification?

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Technology won't replace teachers, but.

Learning with 'e's

The Librarian's Information Literacies Annual Conference was well attended, and just as lively in its dialogue throughout the three days it ran. Day 2 continued with more of the same, and it was refreshing to see so many library and information professionals animatedly discussing their approaches to supporting learning.

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Resources from Miami Device

Learning in Hand

Create Multimedia eBooks in a 1 iPad Classroom by Wesley Fryer Enhanced eBooks on iPads, iPhones and iPod Touches can include audio, video, and interactive animations in addition to digital text, images and links. With Google Forms it is super easy to collect this information and so much more!

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5 Ways I’ve Redesigned My Rubric and You Should Too

techlearning

My rubric had too much information. I’ve been happy with the change it’s brought to my classroom culture. My best idea right now is to have them take a picture of the rubric and upload it to Drive or Classroom but that has been a pain. I can statements came to mind. We can always do better and we teachers are better together.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Gamification.

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Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

Our classroom curriculum, professional development trainings, and afterschool programs empower teachers and enable students to develop skills in global competency, critical thinking, collaboration, communication, digital literacy, and leadership. More information at [link]. For more information, click here. On Classroom 2.0