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10 Popular Educational Trends and What You Need to Know

Waterford

Blended Learning. Blended learning is a school or classroom structure in which students learn partially from direct teacher instruction and partially in more self-directed activities.[1] 1] This mixture might be perfect if students are learning from both school and home next year. Personalized Learning.

Trends 304
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Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

Extrinsic motivation, however, is learning because of external factors. Students may be motivated to learn to pass a test, to gain a reward, or to avoid a punishment. An example of extrinsic motivation is a student who is studying so their parents will not ground them for poor grades. Gamification and student motivation.

Strategy 275
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5 ISTELive 22 sessions that caught our eye

eSchool News

Sessions include focuses on blended learning, curating classroom resources, using augmented reality, project-based learning, building student media literacy, time-saving tech tricks from librarians, using digital tools with students who have special needs, digital problem-solving, and more.

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5 Flipped Classroom Activities for High School Students

ViewSonic Education

Selecting the right classroom activities is critical to the flipped model as they essentially need to provide the structure that will allow students to build upon what they have already learned, further their understanding, and potentially expose students to new ideas they may not have considered during the self-study phase.

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How can Teachers Increase Social Learning While Teaching Online?

Ask a Tech Teacher

Online learning supports and facilitates social learning through learning management systems (LMS) which are used by educational institutes. Gamification in a virtual classroom. Smaller groups enable more effective study and learning, online. Gamification in a virtual classroom. Discussion Boards.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

On pointing the app to their digitally-enabled worksheet, they would be able to see online elements such as video, quiz, map, podcast or a virtual representation of a 3D object, which provide more information on the subject under study. However, it is important to make a distinction between games and gamification.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Dellinger, dLRN , recently sat down with Joosten to ask her about the results of the study. We need to move.to

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