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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Dusty blackboards, smudged overhead projectors, and over saturated photocopies - Surely this sounds like many people’s education experience. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Today, eLearning reigns supreme. Mobile Learning.

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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

Some innovation might not be from Zoom itself Class, a startup from Blackboard cofounder Michael Chasen, has already launched a product that adds more classroom management and instruction features to Zoom (and has raised $46 million in the process). No, privacy concerns and online proctoring didn’t come up.)

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Why your young students love e-learning

Neo LMS

Some people even lobby for a right to technology for every student, in the hope of making the presence of laptops and tablets in classrooms as spread as that of blackboards and notebooks. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning.

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The blossoming partnership between classroom tech and the collaborative learning experience

Neo LMS

Since the days of blackboards and chalk, classrooms have incorporated a range of tech tools to enhance students’ learning. Thinking more outside of the box, the gamification of certain topics can also offer a refreshing way for learners to develop their knowledge and soft skills such as multitasking, creative thinking and teamwork.

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Blackboards have been replaced with virtual whiteboards, projectors have made a permanent place for themselves in classrooms, and printed books are increasingly being replaced with eBooks. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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How To Use A Projector in the Classroom

Fractus Learning

Create Gamification Classrooms. With gamification, teachers present a tedious lesson as engaging content to students. There is no need to copy information on the blackboard; everything is displayed on the screen in a highly organized way. Kids love games. History And Current Events.

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SIIA Announces Education Technology Finalists for 2023 CODiE Awards

eSchool News

on behalf of CDWG Best Science Instructional Solution for Grades PK–8 STEMscopes Science, Accelerate Learning Inc. on behalf of CDWG Best Science Instructional Solution for Grades PK–8 STEMscopes Science, Accelerate Learning Inc.