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Increasing Student Participation During Zoom Synchronous Teaching Meetings

User Generated Education

To discuss a real life scenario or case study. This can be done in a jigsaw strategy whereby different groups are given different case studies. is a game-based learning platform, used as educational technology in schools and other educational institutions. To do online research about a given topic.

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Teaching with Games: TeacherQuest’s District-Wide Vision

Educator Innovator

This article is part of the Teaching With Games case study series at Institute of Play, produced in partnership with the Joan Ganz Cooney Center. For more case studies and related resources, visit Playmakers. We asked our program facilitators a few questions about what teachers can learn from TeacherQuest.

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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

The game had given them a reason and a context, not only for using English, but also for activating 21st-century skills. Here are six examples of higher-order thinking skills my students developed while creating and playing games: 1. Collaboration Minecraft is a game with a vast online community. IrvSpanish.

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Summer Reads for Teachers

Graphite Blog

Affinity Online: How Connection and Shared Interest Fuel Learning. In this collection of in-depth case studies, cultural anthropologist Mizuno (Mimi) Ito and her colleagues shine a light on the positive ways kids are using new technologies to connect around shared interests, learn from one another, engage in creative production, and more.

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How ‘Dungeons & Dragons’ Primes Students for Interdisciplinary Learning, Including STEM

MindShift

In one striking example, educational researcher and teacher Alexandra Carter used a student-modified version of Dungeons & Dragons as the centerpiece of a yearlong program with a Grade 3 class that combined math, reading, writing, and social studies. “It The Benevolent Subversions of the Chaotic Good.

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