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Increasing Student Participation During Zoom Synchronous Teaching Meetings

User Generated Education

To discuss a real life scenario or case study. This can be done in a jigsaw strategy whereby different groups are given different case studies. is a game-based learning platform, used as educational technology in schools and other educational institutions. To do online research about a given topic.

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Teaching with Games: TeacherQuest’s District-Wide Vision

Educator Innovator

This article is part of the Teaching With Games case study series at Institute of Play, produced in partnership with the Joan Ganz Cooney Center. For more case studies and related resources, visit Playmakers. We asked our program facilitators a few questions about what teachers can learn from TeacherQuest.

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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

This involves navigating search engines, identifying key ideas, evaluating and assessing the quality of information and adapting it to the player’s own unique game world context. Digging Deeper: Learning and Re-learning with Student and Teacher Minecraft Communities. Language Learning and Minecraft. IrvSpanish.

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Summer Reads for Teachers

Graphite Blog

Affinity Online: How Connection and Shared Interest Fuel Learning. In this collection of in-depth case studies, cultural anthropologist Mizuno (Mimi) Ito and her colleagues shine a light on the positive ways kids are using new technologies to connect around shared interests, learn from one another, engage in creative production, and more.

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Learning Revolution Free Events - ISTE Unplugged + Hack Education - AERO - Gaming in Ed Call for Proposals - Students Driving Change

The Learning Revolution Has Begun

Go behind the scenes with game designers from the Museum of Science and Industry Chicago, makers of the GameUp title Code Fred, for an inside look at their creative process. See how they identified the goals of the game and what went into the development and evaluation of teaching resources. Learn more and join the event here.

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How ‘Dungeons & Dragons’ Primes Students for Interdisciplinary Learning, Including STEM

MindShift

Carter observed many of her previously demoralized students become invested in math due to the game. One student, who frequently demonstrated an apprehension towards math that translated into poor performance in class, on assignments, and during assessments, made significant progress as we worked through the project,” wrote Carter.

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Learning Revolution - Week's Free Events - RSCON5 - The Wonderment - ISTE Reports - Genius Hour for Teachers

The Learning Revolution Has Begun

June 29th - July 5th, 2014 in Puerto Madryn, Chubut, Argentina iEARN XXI International Conference: Creativity, Innovation, and Global Learning , iEARN (International Education and Resource Network) is a non-profit organization made up of over 30,000 schools and youth organizations in more than 140 countries. Learn more here.

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