Reflections on 50 years of Game-Based Learning (Part 3)
Edsurge
JANUARY 3, 2023
Tailwinds: An Enabling Ecosystem A baseline enabling condition for game-based learning is access to computers and broadband. COVID has also accelerated funding for broadband in underserved neighborhoods. Companies like Microsoft (Minecraft), Epic (Fortnite Creator) and Roblox have set up education divisions with ambitious goals.
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