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4 tips for creating an elementary esports program

eSchool News

Key points: Esports programs are inclusive and can lead to positive student outcomes A simple approach with accessible, easy-to-use tools, is critical Scholastic esports is rapidly growing, and many schools are starting to incorporate esports programs into their curriculum.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

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6 tips to help start an elementary esports program in your school

eSchool News

Thus far, conversations around esports have centered on collegiate and secondary levels, however, a recent change in the winds has shifted the conversation to elementary esports. While I have long been a proponent of game-based learning, I had (up until this past year) been skeptical of the role of esports in education.

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Game On: How Four Community College Professors Spawned the CUNY Games Network

Edsurge

Borough of Manhattan Community College (BMCC) started collaborating on game-based learning (GBL) in developmental math and writing instruction in the mid-2000s, they had no idea what they were setting in motion. The CGN also has hosted three increasingly well-attended conferences, called the CUNY Games Festival.

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Chromebook or Tablet for the Classroom? Finding the Best of Both Worlds

EdTechTeam

Whether your students have access to a laptop, tablet, or both, there are many exciting ways to transform traditional teaching into 21st century learning. With tablet and touchscreen devices, digital illustration becomes much more accessible through programs like Google Drawing and Windows Ink. Game based Learning .

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Reading, Writing, Gaming

Educator Innovator

The secret of games’ success—their power to spark and channel students’ motivation to read and understand complex content—isn’t confined to digital games. When we have students practicing a skill like making an argument and supporting it with evidence, we want them to have super-accessible content to grapple with,” Ehrlich said.

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The Rise of eSports in Education: Breaking New Ground

The CoolCatTeacher

And we have grade checks every three weeks in every secondary school in the state. But if you have some kids in AV, they probably have access to it and they'll… you know, this is something that they want to do and doing live broadcasts is, you know, what AD kids do. New Podcast: Project-based Learning with A.I.

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