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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

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6 tips to help start an elementary esports program in your school

eSchool News

Thus far, conversations around esports have centered on collegiate and secondary levels, however, a recent change in the winds has shifted the conversation to elementary esports. I teach an elementary STEM class called iCreate in South Haven Public Schools. My STEM class, iCreate, is a part of our K-12 STEM continuum.

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Game On: How Four Community College Professors Spawned the CUNY Games Network

Edsurge

Borough of Manhattan Community College (BMCC) started collaborating on game-based learning (GBL) in developmental math and writing instruction in the mid-2000s, they had no idea what they were setting in motion. The CGN also has hosted three increasingly well-attended conferences, called the CUNY Games Festival.

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The Rise of eSports in Education: Breaking New Ground

The CoolCatTeacher

And we have grade checks every three weeks in every secondary school in the state. Danielle Johnson (05:53.074) Yeah, there is a little bit of outlay, but I know in Texas and in other states that our college career readiness depends on CTE and STEM and other types of electives. New Podcast: Project-based Learning with A.I.

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