article thumbnail

4 tips for creating an elementary esports program

eSchool News

These positive learning outcomes make esports popular in secondary grades, with both students and educators advocating for the addition and growth of scholastic esports in their middle and high schools.

article thumbnail

How edtech supports the success of the Nordic Education

Neo LMS

Student involvement and game-based learning. It is typical that every fall, parents and their children’s kindergarten teacher meet to design and discuss an individualized learning map for their children. Read more: Why students love a game-based learning experience.

EdTech 258
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

CoderZ Names Tony Oran as Chief Executive Officer

eSchool News

About CoderZ CoderZ offers fun and equitable gamified and game-based learning experiences to support the development of computing and robotics skills in elementary and secondary school students. The virtual experience inspires students to collaborate and develop life skills as they have fun.

Robotics 110
article thumbnail

eSports: The Growing Extra-Curricular Activity NOW!

The CoolCatTeacher

The Kansas Health Foundation named her a Civic Health Hero, and the Kansas Association of Secondary School Principals named her the 2018 Principal of the Year. Dr. Custer is a leader in character education and civic advocacy.

Advocacy 403
article thumbnail

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 206
article thumbnail

6 tips to begin an elementary esports program in your school

eSchool News

Thus far, conversations around esports have centered on collegiate and secondary levels, however, a recent change in the winds has shifted the conversation to elementary esports. While I have long been a proponent of game-based learning, I had (up until this past year) been skeptical of the role of esports in education.

article thumbnail

What is Active Learning? And Why it Matters

ViewSonic Education

universities have implemented active learning classrooms. Many, like Stanford and the University of Minnesota , have initiatives to train instructors in active learning practices. Primary and secondary schools are swiftly responding to the evidence in support of active learning. Game-based learning.

Learning 255