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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

’ The company saw the metaverse as the future of online social interactions and as the evolution of existing social media. These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Learn more >.

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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

McKinsey & Company notes that Gen Z is composed of digital natives who prioritize unique identity and are rooted in the “search for the truth.” . Student engagement is changing, driven by digital natives looking to combine organic social interaction with science, technology, engineering and math discovery.

Robotics 397
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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

Universal Design for Learning (UDL) ensures that lessons are accessible for every student. The What, Why, and How of Universal Design for Learning is a course that will help you make your online lessons and blended classrooms accessible to all learners. Student Achievement Through Gamification and Game-Based Learning.

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Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. With such tools at your disposal, you can not only discuss certain themes but also show them to the students. But what is the purpose of gamification ? 5 New EdTech tools to watch.

EdTech 347
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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

The accelerator enables edtech startups to move faster through benefits such as equity-free financial support through AWS Promotional Credit, technical training and support, access to a global community of edtech experts and more. Educators, students and caregivers are all making use of edtech to address the long-term impacts of the pandemic.

EdTech 218
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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

They don’t only help educators teach and assess students. They also support students’ self-paced learning needs, their ability to self-assess their skills and provide access to the most suitable content based on their goals, and interests. . Here are the top eight LMS features that support student autonomy in the classroom: 1.

LMS 403
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Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.)