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6 Assistive Technologies That Can Help Students Reach Their Full Potential

EdTech Magazine

Thu, 09/05/2019 - 10:38. MORE FROM EDTECH: See how schools are using virtual and augmented reality for assistive learning. MORE FROM EDTECH: Check out K–12 classrooms can use mainstream technology for assistive learning. Gamification Offers an Alternative Approach to Learning. eli.zimmerman_9856.

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14 Effective Self-Directed Learning Strategies

Educational Technology and Mobile Learning

” for foundational insights and the “Self-Directed Learning Books” list to stock up your reading shelf with resources that are as enjoyable as they are informative. Resourcefulness and Information Literacy Being resourceful means knowing where to look for information and how to vet it. So, here we go.

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Long Live the '90s: ‘Edtech’ Crazes Every Teacher (and Student) Secretly Wishes Were Still Around

Edsurge

So we rounded up the most beloved edtech tools of the ‘90s for your scrolling pleasure, from early internet sensations to the hottest hardware you just had to have. And if that’s not enough, Netflix has a reboot set for 2019. Today, it seems every edtech company out there wants to gamify learning. Get it gumshoes. . Ask Jeeves.

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Q&A: Matthew Mugo Fields on the Current State of Data Analytics in K–12

EdTech Magazine

Wed, 07/24/2019 - 08:28. To learn more about how data is used and where analytics in the classroom is headed , EdTech sat down with Matthew Mugo Fields, executive vice president and general manager of supplemental and intervention solutions for Houghton Mifflin Harcourt. . eli.zimmerman_9856.

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6 Tips for making the most of ed tech exhibitions

Neo LMS

The NEO team will be heading to London next week to attend The BETT Show 2019 , between January 23-26. For many teachers, edtech conferences are a major highlight of the school year and a great opportunity to connect with fellow educators. Keep the necessary information. Heading to Bett 2019?

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

This was in early 2019. Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school.

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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

In October 2019, they received a certification in Learning Articulate Storyline 360 from LinkedIn. Furthermore, in May 2013, they obtained a certification in Gamification through Coursera Course Certificates. The key is bite-sized information for time-constrained teachers, offering immediate solutions.

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