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The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List

The Game Agency

Stamford, CT – July 30, 2019 – The Game Agency has been named to the 2019 Top Training Companies List for the gamification sector of the learning and development market for the third year in a row. Company size and growth potential. Innovativeness of offerings. Quality and number of clients/users.

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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Fri, 09/06/2019 - 11:01. Classrooms are dynamically impacted by the dual forces of technological evolution and student expectation. McKinsey & Company notes that Gen Z is composed of digital natives who prioritize unique identity and are rooted in the “search for the truth.” . How K–12 Classrooms Can Benefit from Robotics.

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5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

Heather is passionate about integrating technology in education to amplify student voice, increase communication, and engage students. She has been a presenter at ISTE 2019, NCCE 2016-19, the Southern Oregon EdTech Summit 2015-18, and IntegratED 2017-18.

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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

They can show you have to use technology to unlock deeper student relationships with your students. She has held several leadership positions with education companies, most recently Houghton Mifflin Harcourt, Achieve 3000, Kaplan K12, and Renaissance Learning.

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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Thu, 02/28/2019 - 15:20. Since 1990, jobs in science, technology, engineering and math have grown by 79 percent , and are expected to grow an additional 13 percent by 2027 , according to a 2018 Pew Research Center survey. . Technology Companies Invest in AR and VR Education Apps. eli.zimmerman_9856. by Eli Zimmerman.

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6 Tips for making the most of ed tech exhibitions

Neo LMS

The NEO team will be heading to London next week to attend The BETT Show 2019 , between January 23-26. From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. Think of it like speed dating, but with technology.

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Texthelp Launches WriQ to Automate and Standardize Writing Assessment

eSchool News

Texthelp ®, a leading education technology company focused on helping learners of all ages and abilities improve their reading, writing, and math skills, today announced the launch of WriQ ®, a cloud-based writing assessment and achievement tool. “WriQ, has been designed with those needs in mind.