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The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs. Sun, 04/29/2018 - 20:12. A Must-Read blog for us is one that offers interesting thoughts, unique ideas, useful information and remains regularly updated and active. juliet.vanwage…. In the digital age, using your voice has taken on a whole new meaning. CDW VV2 Strategy.

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The Game Agency Named to 2018 Training Industry Top 20 Gamification List

The Game Agency

Raleigh, NC – October 25, 2018 – Training Industry today announced that The Game Agency has been selected for inclusion in the Training Industry Top 20 list for the Gamification sector of the learning and development market. The post The Game Agency Named to 2018 Training Industry Top 20 Gamification List appeared first on game.

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6 E-learning trends currently shaping up the industry

Neo LMS

A version of this post was originally published on November 8, 2018, in OEB Insights. Micro learning turns lengthy learning materials into more manageable bite-sized chunks of information that are easier to interact with and remember. It all goes down to how the brain processes important information. Gamification.

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How does an intelligent learning platform help teachers create a truly personalized learning environment?

Neo LMS

According to a 2018 Education Week Research Center survey centered on U.S. This multitude of materials ensures that students access more information and more content formats. While some learners may prefer reading articles, others need more interactive course formats such as video and audio courses or gamification to feel engaged. .

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Q&A: Matthew Mugo Fields on the Current State of Data Analytics in K–12

EdTech Magazine

According to a 2018 Data Quality Campaign survey , 86 percent of teachers believe data is a crucial tool for an effective educator; however; over half also say they do not have enough time to analyze data, and more than one-third say there is too much data to decipher. .

Data 293
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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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Study Tools: Which are the Latest in EdTech Innovation?

Kitaboo on EdTech

Gamification: Some innovative study tools also allow you to create and deliver gamified content. Gamification is a great study tool to personalize learning, making it more immersive and exciting. Collating information: There are several resources that teachers use to collect information to teach a particular topic.

Study 52