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35 Take-aways from Summer 2016 Professional Development

Ask a Tech Teacher

Ask a Tech Teacher’s Summer PD 2016 just ended. A couple dozen of us–teachers, library media specialists, tech integrationists, and lab teachers–gathered virtually for three-five-week-classes that included: The Tech-infused Teacher. The Tech-infused Classroom. The Differentiated Teacher. Teach Writing with Tech.

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Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.) Sign up HERE.

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The Power of Games to Create New Learning Opportunities from Beth Holland at the US Embassy in Italy

EdTechTeacher

Libraries and games have three critical capabilities in common: they bridge communities, encourage problem solving, and make learning fun! Through the lens of Challenge Based Learning, this talk will address how games and gamification can be used to create new learning environments for students.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

Last week I participated in the American Association of Colleges and Universities (AAC&U) 2016 conference. The event became much more dramatic than expected, once the hosting city, Washington DC, was clobbered by the great snowpocalyspe of 2016. Let me share some materials here, along with reflections on the conference.

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2016 Global Education Conference - Monday Is Day Two!

The Learning Revolution Has Begun

We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. We are ready for another great day of sessions and keynotes! IMPORTANT NOTES: Simple instructions on joining the conference for newcomers: [link].

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2016 Global Education Conference - Monday Is Day Two!

The Learning Revolution Has Begun

IMPORTANT NOTES: We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Monday, November 14th, is day two of the seventh annual Global Education Conference. We are ready for another great day of sessions and keynotes!

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8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

Make the Course Interesting with Gamification. Create a Digital Library. Just like a physical library, where students go to find additional learning resources, you can create digital library for the etextbook users. Education Technology / June 17, 2016. This helps you provide up-to-date content to students.

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