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Amplify’s Games Find a New Home in Touch Press

Edsurge

During its heyday, Amplify touted its orange tablets as the tool that would transform digital learning experiences in school. Yet the company’s most impressive offering may have been its games. These include Edhesive (K-12 computer science company), Fluence (assessment technology) and School by Design (school resource planning).

Company 144
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Why It's Important to Teach Your Students Financial Literacy—and Three Ways to Do It

Edsurge

Supplement At-Home Education with Digital Learning Digital financial education can—and does—play a role in providing students with the financial knowledge they may not receive at home. There are many ways that educators can embed digital financial education into the classroom.

Report 153
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Alabama Department of Education Gives Students Free Summer Access to Fuel Education Solutions

techlearning

Herndon, Virginia, May 22, 2018 — To keep students actively learning over the summer and to help prevent summer learning loss, the Alabama State Department of Education (ALSDE), with the help of Fuel Education® (FuelEd®), is launching its sixth annual Alabama Summer Learning Challenge. Ryan, General Manager of Fuel Education.

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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

million recent STEM grads as of 2016; India had 2.6 Related: How to Improve Student Learning Outcomes with Digital Learning. School is a place where students are allowed to learn, experiment and make mistakes. While it is alright to learn from one’s mistakes, sometimes the mistakes are too costly to bear.

STEM 90
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Google continues its classroom climb

eSchool News

classrooms and is becoming an increasingly popular choice for computers, while Apple’s iOS platform holds the lead on mobile devices, according to a new survey from game-based learning provider Kahoot! Google’s Chrome OS is spreading throughout U.S. Chrome OS accounted for 58 percent of the computer market in U.S.

Google 13