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GlassLab Set Out to Prove Games Could Assess Learning. Now It’s Shutting Down.

Edsurge

million grant from the Gates Foundation and MacArthur Foundation, GlassLab aimed to prove that educational games could be just as fun as their mainstream titles, and serve as reliable formative assessment tools. The first word in GlassLab’s name stands for games, learning and assessment). middle-school market.

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New to Competency-Based Learning? Here're Five Ways to Assess It

Edsurge

He adds, “Kids are allowed to learn at their own pace, and can learn experientially.” When a competency-based approach to assessment is in place, students must show what they know as well as what they can do. Below are five ways to approach competency-based learning assessment.

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Bethany Petty: Using Edtech to Enhance Learning

The CoolCatTeacher

They’re completing formative assessments. Bethany: Wow, EdPuzzle is just fabulous because you know you can embed that formative assessment right there in the video. In the classroom the formative assessment is extremely important, and those tools just make it fun. Use the tools as formative assessments and use that data.

EdTech 187
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Amplify’s Games Find a New Home in Touch Press

Edsurge

Today, Amplify announced that it is merging its games division—the team and its assets—with StoryToys, an Irish developer of children’s learning apps, into a new company: Touch Press. These include Edhesive (K-12 computer science company), Fluence (assessment technology) and School by Design (school resource planning).

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Playing Games Can Build 21st-Century Skills. Research Explains How.

Edsurge

As part of a long-term study on the school, a team of researchers at NYU, led by Richard Arum, decided to look at other metrics, including a performance-based test called the College and Work Readiness Assessment, which is designed to measure various problem solving and reasoning skills.

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Game On: How Four Community College Professors Spawned the CUNY Games Network

Edsurge

Borough of Manhattan Community College (BMCC) started collaborating on game-based learning (GBL) in developmental math and writing instruction in the mid-2000s, they had no idea what they were setting in motion. The CGN also has hosted three increasingly well-attended conferences, called the CUNY Games Festival.

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Understanding Ethics Through Game Design and Educational Goals

MindShift

Adapted from Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games by Matthew Farber published by Peter Lang. Educators must also play the game in advance and “think about the maturity of the students and the goals they have,” Schrier told me in 2016.