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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

The number of American teachers using games in classrooms–particularly with younger students–has doubled over the past six years, according to a large survey released last week that measures national ed-tech use. Speak Up found that 50 percent of teachers were looking for such resources, up from 27 percent in 2012.

Survey 273
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Sharing Tools for Measuring Impactful Technology Use

Digital Promise

To help teachers participating in the DLP reflect on their progress in impactful use of technology, DLP researchers and practitioners developed an Impactful Technology Use (ITU) Rubric and associated survey questions. Survey questions measure teacher and student progress. Indicators of impactful technology use.

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PROOF POINTS: The paradox of “good” teaching

The Hechinger Report

Focusing on math instruction, the researchers compared students’ math scores with surveys that the fourth and fifth-grade students had filled out as part of an experiment. It’s hard to understand exactly why the tradeoff between achievement and student engagement exists.

Survey 136
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Will Online Ever Conquer Higher Ed?

Edsurge

million between 2012 and 2016, says Jeff Seaman, co-director of the Babson Survey Research Group, who has been tracking the country’s virtual education lifeline for 15 years. They also thought teaching online offers little interaction with students and that there is little student-to-student engagement.

Survey 211
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Setting SMART Teaching Goals for Next School Year

Waterford

4] A survey of teachers who set goals for themselves also found that, by the end of the school year, they were more likely to feel that they had improved as a teacher.[8]. Setting goals can also boost your relationship with your students and their classroom performance. Raising student engagement. Sources : Butler, R.

Report 189
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Documenting Maine’s failure to implement proficiency-based education

The Hechinger Report

. Back in 2012, Maine was a trailblazer in something called proficiency-based education, in which students would be required to master specific skills and educational topics to progress and graduate from school. Half the students were somewhere in between low to medium exposure.

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Initial Findings After Implementing Digital Student Portfolios in Elementary Classrooms

Reading By Example

We used three strategies to assess growth from fall to spring: Instructional walk trends, student engagement surveys, and digital student portfolios. Engagement surveys: Reading, specifically self-concept as a reader, the importance of reading, and sharing our reading lives. Some older students regressed.