article thumbnail

#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Helping educators learn about the power of a gamified immersive learning environment is Michael’s passion. SMART Learning Suite is today’s sponsor.

article thumbnail

Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

The number of American teachers using games in classrooms–particularly with younger students–has doubled over the past six years, according to a large survey released last week that measures national ed-tech use. A growing number of teachers, meanwhile, are hungry for PD on how to integrate games in their classrooms.

Survey 273
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

We had been working for several weeks on a storytelling unit in my ESL classes in 2012. However, that is the beauty of this game for language learners. The lack of in-game language creates opportunities for players to generate their own. This resulted in several of my students engaging in lengthy and demanding composition tasks.

Wiki 151
article thumbnail

Teaching with Games: TeacherQuest’s District-Wide Vision

Educator Innovator

We asked our program facilitators a few questions about what teachers can learn from TeacherQuest. Those interested in game developer takeaways should check out the Q&A on gamesandlearning.org. How does your approach to game-based learning connect to or build on established teaching practices?

article thumbnail

Where in the World Is Planet3? An Educational Gaming CEO Seeks His Second Act

Edsurge

Among those who tried include Osman Rashid, the co-founder of Chegg and Kno, who launched Galxyz in 2014 to build a science video games for grades three to 12. Magnates from the gaming industry have attempted as well. Atari founder Nolan Bushnell started BrainRush in 2012. Electronic Arts founder Trip Hawkins raised $9.3