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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

The number of American teachers using games in classrooms–particularly with younger students–has doubled over the past six years, according to a large survey released last week that measures national ed-tech use. A growing number of teachers, meanwhile, are hungry for PD on how to integrate games in their classrooms.

Survey 273
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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

We had been working for several weeks on a storytelling unit in my ESL classes in 2012. How could a game featuring so little language drive this much language learning? The game had given them a reason and a context, not only for using English, but also for activating 21st-century skills.

Wiki 128
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Where in the World Is Planet3? An Educational Gaming CEO Seeks His Second Act

Edsurge

Planet3 agreed to earth and life science curriculum with supplemental lesson plans and free 24-hour access to the platform for students, teachers and parents. Among those who tried include Osman Rashid, the co-founder of Chegg and Kno, who launched Galxyz in 2014 to build a science video games for grades three to 12.