Remove 2012 Remove Classroom Remove Game-Based Learning Remove Student Engagement
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#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Helping educators learn about the power of a gamified immersive learning environment is Michael’s passion. SMART Learning Suite is today’s sponsor.

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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

The number of American teachers using games in classrooms–particularly with younger students–has doubled over the past six years, according to a large survey released last week that measures national ed-tech use. based nonprofit Project Tomorrow.

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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

We had been working for several weeks on a storytelling unit in my ESL classes in 2012. Or video games,” one student suggested. Fast forward a few weeks; Minecraft kept finding its way into my classroom. Oral presentations became screen-casted videos of student-created builds. Language Learning and Minecraft.

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Where in the World Is Planet3? An Educational Gaming CEO Seeks His Second Act

Edsurge

That year, the company received a $150,000 grant Small Business Innovation Research grant from the federal government to prototype its product in two classrooms. Among those who tried include Osman Rashid, the co-founder of Chegg and Kno, who launched Galxyz in 2014 to build a science video games for grades three to 12.