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Digital Game-Based Learning in Higher Ed Moves Beyond the Hype

Edsurge

Are digital games viable tools for creating effective online teaching and learning environments in higher education, and, if so, is anyone using them? You really have to be effortful and thoughtful, and that is the promise and the pitfall of digital game-based learning.”. Muzzy Lane’s Practice Series.

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The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

ProfHacker

That listserv discussion suggested there exists considerable confusion about what game-based learning is, so my goal here is to address that practical need. To begin with some definitions, game-based learning differs from gamification in several important ways.

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Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?

Edsurge

For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences. Currently the ARTé: Macenas game sells to students for $19.95 For example, W.W. million in 2012. Enter Textbook Publishers.

Video 139
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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

We had been working for several weeks on a storytelling unit in my ESL classes in 2012. The game had given them a reason and a context, not only for using English, but also for activating 21st-century skills. Here are six examples of higher-order thinking skills my students developed while creating and playing games: 1.

Wiki 145
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Teaching with Games: TeacherQuest’s District-Wide Vision

Educator Innovator

We asked our program facilitators a few questions about what teachers can learn from TeacherQuest. Those interested in game developer takeaways should check out the Q&A on gamesandlearning.org. How does your approach to game-based learning connect to or build on established teaching practices?

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7 Ways My Interactive Display is a Key Part of My Student-Centered Classroom

The CoolCatTeacher

Students work on their own computers sometimes; however, there are many times (like the Avengers Photoshop example) where I want students interacting with and manipulating digital objects as they discuss and work together. When we were ready to discuss, I would click on one example to make it large and send it to student screens.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

A useful example of flow from Diane Ackerman’s Deep Play: “In Bone Games , climber Rob Schultheis recalls how he felt descending a mountain after a harrowing near-death fall: “The person I became on Neva was the best possible version of myself, the person I should have been throughout my life. Mastery Learning.