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8 Great Ways to Level Up Game Based Learning in the Classroom

The CoolCatTeacher

Play Good Games, Get Great Results Game based learning in the classroom should not be worksheets with points. Here are eight ways to level up game based learning. Because, face it, many educational “games” fall short. That is what game designers mean by ‘chocolate on broccoli.’

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Digital Game-Based Learning in Higher Ed Moves Beyond the Hype

Edsurge

Are digital games viable tools for creating effective online teaching and learning environments in higher education, and, if so, is anyone using them? You really have to be effortful and thoughtful, and that is the promise and the pitfall of digital game-based learning.”. Muzzy Lane’s Practice Series.

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Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

For example, things like “taking students on field trips vs. hosting classroom parties” or “fire drills derailing your lesson vs. a broken air conditioner.” Games4Ed facilitates collaborations between educators, researchers, game developers, publishers, and policymakers to further the use of games and other immersive strategies in schools.

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The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

ProfHacker

That listserv discussion suggested there exists considerable confusion about what game-based learning is, so my goal here is to address that practical need. To begin with some definitions, game-based learning differs from gamification in several important ways. Please share in comments! ”

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Implications of the 2012 NMC Horizon Report for 21st Century School Leaders

The 21st Century Principal

This reminder is the 2012 NMC Horizon Report K-12 Edition ( You can download it here. 2012 NMC Horizon Report Near Adoption Technologies Where is technology going in the next 5 years, and what might be some things we can expect as educational leaders? Some experts contend that this technology is not quite ready.

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Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?

Edsurge

For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences. Currently the ARTé: Macenas game sells to students for $19.95 For example, W.W. million in 2012. Enter Textbook Publishers.

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The future of gaming

Learning with 'e's

Games based learning is one of the most important strategies for 21st Century education. We have enjoyed playing games since time immemorial, and video arcade games such as Asteroids and Space Invaders of the 1970's were just the start of the emergence of digital games. Thiagi Game Letter, 1 (4), 6.