article thumbnail

Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

In 2015, 47 percent of K-12 teachers and almost two-thirds of K-5 teachers reported using game-based learning environments in their classes, up from 23 percent of K-12 teachers in 2010. Connect what they are learning to the real world (54 percent). Fit their learning styles (53 percent).

Survey 273
article thumbnail

Hitting the Library Circuit With Mobile Making

Educator Innovator

In an effort to reach more patrons and spread innovation, librarians are taking their digital learning and staff development programs on the road. In 2010, the Carnegie Library of Pittsburgh (CLP) was one of several sites to receive funding from the Institute of Museum and Library Services (IMLS) and the John D. and Catherine T.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Beyond 12 Pairs Mentors With Tech ‘Nudges’ to Help Students Succeed

Edsurge

This week, Beyond 12 said it has acquired GradGuru , a mobile platform designed to give students “nudges,” or text-based reminders about tasks that will help them succeed in college. So we thought: ‘Why not use the power of mobile devices to push the right information to them at the right time?’”

Mobility 150
article thumbnail

U.S. K-12 Educational Technology Policy: Historical Notes on the Federal Role

Doug Levin

FY 2010 $100,000,000. Rationale for Obama administration FY 2010 program funding reduction : “ The proposed reduction of $169.9 Rationale for Obama administration FY 2010 program funding reduction : “ The proposed reduction of $169.9 2010 and 2010 ( American Recovery and Reinvesment Act [ARRA]).

Policies 150
article thumbnail

?Resource: McLeod-Shareski Book on Changing Schools

Edsurge

Associate Professor of Educational Leadership at the University of Colorado Denver Scott McLeod, and author, speaker and 2010 ISTE Outstanding Leader of the Year Dean Shareski released a book in September that describes six gaps between what most of today’s schools teach and what students and society need from them.

article thumbnail

SplashLearn Raises $18 Million in Series C Funding Round From Owl Ventures & Accel

eSchool News

SplashLearn was incorporated in 2010. SplashLearn is a game-based learning program that intelligently adapts to each child’s learning ability and helps them master skills at their own pace. “The SplashLearn, formerly Splash Math, creates engaging learning experiences built to transform children into fearless learners.

article thumbnail

How IT can help shape their district’s technology vision

eSchool News

CTOs and their teams can give students the digital toolsets and support that they need to succeed now and in the future. When he thinks back to 2010-2011, Pete Just, chief technology officer at the Metropolitan School District of Wayne Township in Indiana remembers how hard K-12 schools were pushing to integrate iPads into their classrooms.