Remove 2008 Remove Assessment Remove Examples Remove Game-Based Learning
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The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

ProfHacker

That listserv discussion suggested there exists considerable confusion about what game-based learning is, so my goal here is to address that practical need. To begin with some definitions, game-based learning differs from gamification in several important ways. Please share in comments! ”

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Using the Real World Classrooms Model When Teaching Finance

The CoolCatTeacher

My family and I were the victims of a fairly-elaborate Ponzi scheme back in 2008. Let me use some basic examples. So if a student wants that privilege, for example, you get to use open notes on a test, well then you have to own that desk, you have to have that privilege. Vicki: Yeah, I could say that! You could say that.

Classroom 185
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5 Simple Ways to Improve Physical Education w/ #Edtech

The CoolCatTeacher

JARROD: Yes, so let’s say you’re doing a gymnastics unit and you’ve got a display, some sort of gymnastics presentation of skills, for example. That’s actually got some real evidence there to drive your assessment and drive what they’ve been able to achieve in your classroom. And then that’s shareable. So I think it’s tremendous.

EdTech 261
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Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. It was published by Routledge in 2008 and is now also available as a Kindle reader version. We talked for instance about how technology would streamline assessment, and how the curriculum might be impacted by new technologies.

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Why Games are Central to Building Math Fluency

MIND Research Institute

And by playing games, students can practice and revise their thinking as they move through the developmental stages of mastering math facts at their own pace (Bay-Williams & Kling 2014). Fluency was previously viewed in context with speed and assessed through timed tests. For example, take my personal journey to learn Spanish.

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Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. It was published by Routledge in 2008 and is now also available as a Kindle reader version. We talked for instance about how technology would streamline assessment, and how the curriculum might be impacted by new technologies.

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Can a Neuroscience Video Game Treat ADHD?

Edsurge

She singles out video games as a common example. We want to understand the full scope of how these games could induce change across the entire array of human performance,” Gazzaley adds. Training the Brain Back in 2008, Gazzley’s team created Neuroracer, an early experiment in brain training.

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