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The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

ProfHacker

That listserv discussion suggested there exists considerable confusion about what game-based learning is, so my goal here is to address that practical need. To begin with some definitions, game-based learning differs from gamification in several important ways. Please share in comments! ”

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Game On: How Four Community College Professors Spawned the CUNY Games Network

Edsurge

Borough of Manhattan Community College (BMCC) started collaborating on game-based learning (GBL) in developmental math and writing instruction in the mid-2000s, they had no idea what they were setting in motion. Connecting the Dots Between Enjoyment and Learning. When four professors from the.

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@Quizizz : Say Goodbye to Worksheets and Crosswords

The CoolCatTeacher

Jon was the co-designer of Minarets High School , which originated as a GAFE, 1:1 Macbook and PBL based high school in 2008 and has been named an Apple Distinguished School three times. I mean, when I started using formative assessment like this to teach binary numbers, I used to teach – binary numbers used to take seven days.

EdTech 383
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Using the Real World Classrooms Model When Teaching Finance

The CoolCatTeacher

My family and I were the victims of a fairly-elaborate Ponzi scheme back in 2008. In 2008 he was the victim of an elaborate Ponzi scheme and used this experience as motivation to make a change in the way personal financial literacy is taught. Brian: Somewhat of a challenge, if you want to put it that way. Vicki: Yeah, I could say that!

Classroom 186
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5 Simple Ways to Improve Physical Education w/ #Edtech

The CoolCatTeacher

That’s actually got some real evidence there to drive your assessment and drive what they’ve been able to achieve in your classroom. VICKI: So Jarrod, as we finish up, what do you think is the most transformational thing you’ve ever learned that really made you a better phys Ed teacher? So I think it’s tremendous.

EdTech 264
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Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. It was published by Routledge in 2008 and is now also available as a Kindle reader version. We talked for instance about how technology would streamline assessment, and how the curriculum might be impacted by new technologies.

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Why Games are Central to Building Math Fluency

MIND Research Institute

And by playing games, students can practice and revise their thinking as they move through the developmental stages of mastering math facts at their own pace (Bay-Williams & Kling 2014). Fluency was previously viewed in context with speed and assessed through timed tests. 11 Lessons on Game-based Learning and STEM Education.