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Math Expert Dr. Francis (Skip) Fennell Endorses Hand2Mind’S Hands-On Standards

eSchool News

As a well-respected writer on both the NCTM Focal Points and Common Core State Standards, Fennell served as President of the National Council of Teachers of Mathematics (NCTM) from 2006–2008 and was a founding member of the Association of Mathematics Teacher Educators. For more information, please visit www.

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Clearlake Capital to Acquire Discovery Education from Francisco Partners

eSchool News

Scott Kinney, CEO of Discovery Education, will continue to lead the Company supported by the existing management team. We look forward to Clearlake’s investment accelerating Discovery Education’s efforts to acquire like-minded companies that complement our portfolio. Inspired by the global media company Discovery, Inc.,

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Gaming the System: EscapEDX

Knowledge Avatars K-12

Not surprisingly, I struggled to keep my students engaged. In 2006, Robinson gave a TED Talk entitled "Do Schools Kill Creativity?" And we run our companies like this. By Jeremy Royster. Like most of my teachers growing up, when I started teaching in 1998, I relied heavily on practice drills and textbooks.

System 52
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As students return to college, a basic question persists: What are they learning?

The Hechinger Report

The National Survey of Student Engagement , or NSSE (pronounced “Nessie”), which McCormick now runs, was conceived in 2000 to track the ways students spend their time in college, including how and how much they study, meet with faculty and participate in class discussions. We’ve never really had to demonstrate our learning.

Learning 102
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Eight Ways To Teach Climate Change In Almost Any Classroom

MindShift

showed her students the 2016 documentary Before the Flood , featuring Leonardo diCaprio journeying to five continents and the Arctic to see the effects of climate change. “It is our intention to make our students engaged citizens,” Fisher says. Before the Flood has an action page and an associated curriculum.

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Epic Guide To Game Based Learning

The CoolCatTeacher

However, the goal of this 2006 game is to promote empathy and understanding for the situation. See Wearables Market Has Potential to Dramatically Increase Student Engagement for information on how this is already being used in higher education.). Health Games for Change. Fitness Games for Change.

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The Emergency Home Learning Summit Final Week - 24 Amazing Interviews Start Tomorrow

The Learning Revolution Has Begun

To date, Stephen’s work has been featured by Forbes, Fast Company, The New York Times, The Wall Street Journal, USA Today, ABC, NBC, CBS, CNN, FOX, TNT, Disney, Discovery TV, NPR, Teach Middle East, The Gulf National, and countless others. His activities with teachers and students are guided by a focus on learning-by-doing.