Remove 2003 Remove STEM Remove Student Engagement Remove Technology
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Exploring Design Thinking Micro-credentials in the Classroom

Digital Promise

I conducted empathy interviews to gain a deeper understanding of the structural inequities from the perspective of teachers and students closest to the challenge. I learned that it was deeper than simply understanding content: Students had not developed the mindsets or foundational skills necessary to tackle complex problems in STEM.

Classroom 251
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5 science and technology videos to get students talking

eSchool News

It may still be challenging to keep students’ attention on topics like science and technology now that classrooms are once again full. Creating a video-based lesson that explores different concepts around science and technology is one fun way to boost student engagement.

Video 117
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Maximizing COVID Relief Funding and Its Effectiveness

edWeb.net

The featured panelists were Dr. Don Gemeinhardt, Director of Strategic Grants and Finance Development at Boxlight, Dr. Alex Leis, CEO of Boxlight-EOS, and Hannah Olson, Product Manager of STEM Solutions at Boxlight and Co-Founder of MyStemKits. This edWeb broadcast was sponsored by Boxlight. Watch the Recording Listen to the Podcast.

STEM 98
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How can teachers use VR in the classroom?

Neo LMS

These days, using multimedia tools is a foregone conclusion for the well-resourced teacher; technology is enabling greater interactivity and engagement between students as well as with the information they are required to learn. Teachers have a plethora of options when it comes to using technology in their lessons.

Classroom 150
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What Is Prior Knowledge and Why it Matters?

Educational Technology and Mobile Learning

This term refers to the pre-existing cognitive framework that each student brings into the learning environment, encompassing everything from factual information to deeply ingrained skills and misconceptions. IJ STEM Ed , 6 (33). Prior Knowledge and Its Relevance to Student Achievement in Introduction to Psychology.

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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

Additionally, students and instructors are tightly integrated into the design, development and testing processes ensuring the final product has been thoroughly vetted by the very user groups Triseum aims to serve. “We Game-based learning can serve as the missing link between curriculum objectives and student expectations,” said Thomas.

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'Robots Are Coming For Your Children'

Hack Education

You hear it all the time, accompanied by a standard set of justifications about the pressing need to reform education: something about the " factory model of education ; something about radical shifts in the job market in recent decades; something about technology changing faster than it’s ever changed before. All of them.