Students Today Are Learning All The Time. Can Schools Keep Up?

Edsurge

Not so long ago, students did most of their learning at school, and maybe while doing homework or during trips to the museum. Now, learning—like the internet—is everywhere thanks to the ubiquity of smartphones and chromebooks. For young people today, learning is a 24/7 enterprise,” says Julie, Evans, the CEO of education nonprofit Project Tomorrow. “It But that doesn’t mean learning stops when they leave school.” For students today, learning is a 24/7 enterprise.

Survey 107

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Today, Gaggle provides our Safe Classroom Learning Management System and Safety Management products for Google Apps for Education or Office 365 to millions of students who are creating, collaborating and sharing in a safe environment. Lesson learned #1: Eyeballs are not a business model. One of my very memorable failures was in 2003, when I went to Austin ISD to present to the technology team as the final step of a large purchase. More lessons learned.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Today, Gaggle provides our Safe Classroom Learning Management System and Safety Management products for Google Apps for Education or Office 365 to millions of students who are creating, collaborating and sharing in a safe environment. Lesson learned #1: Eyeballs are not a business model. One of my very memorable failures was in 2003, when I went to Austin ISD to present to the technology team as the final step of a large purchase. More lessons learned.

The survival of higher education (2): Changing times

Learning with 'e's

In this paper, having revisited my previous speeches I''m going to try to gaze once more into the near future in an attempt to determine what education might look like in the light of the technological developments that comprise Web 2.0. Finally, I will suggest that there are five key objectives to achieve if universities are to achieve success in the use of learning technologies in the future. As with most other technology innovations, Web 2.0 2003).

Five Ways Design and Making Can Help Science Education Come Alive

MindShift

Design is an artistic endeavor that values the creative and human centered application of math, science and technology. Using design to help others learn science is not intuitive, however, once practiced you will see how humanistic and authentic it is to incorporate design in any subject. 1: Students learn more, love science more, and are more engaged in science content and the scientific process when designing solutions to real problems. 2003; Cornett 1986).

STEM 61

A traditional model of organizational knowledge creation

Connecting 2 the World

The Traditional Model The traditional model used by organizational learning theorists begins with the depth of knowledge. Current organizational learning and knowledge literature identify and categorize 12 different types of knowledge depending on the location in which the knowledge is created and the depth of knowledge. Without interdepartmental collaboration or conflict, individual groups lack the opportunity to reinterpret intergroup content and negotiate meaning. 2003).

10Q: Cathy N. Davidson

Learning with 'e's

She is truly one of the world's visionaries when it comes to rethinking learning, and as one would expect, she is controversial too. That's the byword of the kind of educator I strive to be, committed to learning (Kindergarten through the retirement home) that's motivated, engaged, inspired and inspiring. The World Wide Web is not a technology--it is a mode of interaction and communication that potentially empowers any of us to contribute to one another's knowledge and well-being.