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Early Edtech Giant PowerSchool Goes Public

Edsurge

PowerSchool’s journey has gone like this: It was founded in 1997, back in the early days of the web and before smartphones, tablets or social media even existed. Tech giant Apple bought the company in 2001. Shares did rise nearly 3 percent in early trading, giving the software provider a valuation of about $3.6

EdTech 167
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Study: One-to-One Laptop Programs Improve Student Learning

Doug Levin

Finally, the authors themselves caution that the findings of this study should not be considered generalizable to deployments of tablets, desktops, smartphones or other classroom technologies, as those technologies have different affordances.

Laptops 279
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Kids Use Play To Communicate. Here’s Why Adults Need To Pay Attention.

Edsurge

12, 2001, the day after the attacks on the United States known as 9/11. They’re still building structures and knocking them down, but they’re also using blocks as medicines to take care of their friends; as guns to explore the complexities of power; and as smartphones to share their thoughts, ideas and feelings.

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How to Keep Kids From Being Mean Online

Edsurge

I started working with teens in 2001 on organization and time management, and when they first came into my office, they would tell me their biggest distractions were food, sleep, their pets, and daydreaming, and about a decade ago, that really shifted. Particularly in certain communities that I visit, many teenagers have smartphones.

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The Number of Students Taking in Online Courses Is Quickly Rising, But Perceptions Are Changing Slowly

Edsurge

Lowenthal, an associate professor of educational technology at Boise State University, notes that he was one of those professors who began to view online learning more favorably after engaging with the medium back on 2001. Some even call it “digital learning” because it can mean learning on a laptop, tablet or smartphone.

Course 94
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Virtual Reality: An Extension of the Self ?

Veative

For instance, our smartphones are more than just a phone. From our biometric data to intimate notes of self-reflection, smartphones have become an extension of our selves, perhaps paving the way for VR as well, as we adopt and integrate this technology more fully into our ways of learning and experiencing things. McLuhan, Marshall.

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Changing Learners, Changing Methodologies

A Principal's Reflections

Study: Students With Smartphones Study More Often. Works Cited Mundorf, J. Universal Design for Learning: Reaching all learners in the digital age. Randolph, Regional Training Center. 2011, December 3). 21 st Century Fluenct Project. Retrieved from: [link] blogID=2474 Guynn, J. 2011, December 8). New York: Penguin Group. Prensky, M.

Edmodo 270