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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Massive Open Online Courses (MOOC). MOOC is not a new concept in the e-learning industry. Many prestigious universities such as Harvard offers MOOC at minimal or no cost. MOOC also offers group collaboration and feedback through online evaluation. Gamification in the Learning Process.

MOOC 127
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 194
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How One Coding School Hopes to Teach Thousands of Students, Without Professors

Edsurge

Even MOOCs have a professor, even if it might be one for 100,000 people. There are many students who learn much more effectively by being able to digest the information and then teach each other. I think students are always going to go down some dead ends; they're always going to find some bad information. How did you learn?

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Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

His research into technology-enhanced learning has led to many software development projects within library settings and provides unique insights into new student’s expectations and needs and helps inform the work that he does as the Orientation Services and Environments Librarian for undergraduate students at the University of Illinois.

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50 Alternatives To Lecturing

TeachThought - Learn better.

This is a mix of learning models and literacy strategies that can be used to accomplish what we hope a lecture might–“give information” and “promote understanding.” Gamified learning (gamification). Self-guided MOOC. Traditional MOOC. A few notes: 1. Cross-curricular projects. Sync Teaching.

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Trends to watch in 2015: education and technology

Bryan Alexander

And the MOOC numbers look like they’re rising. Unless the worm turns globally, I’d expect planet MOOC to keep growing in 2016. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I hoped to move on from there to what I called “approaches”, ways of using tech that didn’t depend on a specific platform – i.e., gaming and gamification, blended learning, distance learning, MOOCs, mobile, and digital literacy. But participants were very, very engaged from the start. Rebecca Davis , J.