New Teachers Won’t Save Us

The Thinking Stick

Are they studying new approaches to learning such as gamification and reverse instruction. Are they studying new and emerging learning theories like Connectivism that was written and has been around since 2005 and is the foundation to what MOOC s are based on. We can do better… Random Thoughts COETAIL Connectivism gamification mooc presentation reverse instruction

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations. That was certainly the case in our experience.

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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Massive Open Online Courses (MOOC). MOOC is not a new concept in the e-learning industry. Many prestigious universities such as Harvard offers MOOC at minimal or no cost. MOOC also offers group collaboration and feedback through online evaluation. Gamification in the Learning Process. Gamification means integrating game mechanics and learning content together to retain and improve skills of a person using it.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. In early 2017, organizations that have focused on digital learning came together to better leverage their strengths and capacities for a common goal: improving student success.

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A Visual Cheat Sheet For Education Technology

TeachThought - Learn better.

The following infographic/cheat sheet from @goboundless outlines some of the larger scale (eLearning) or controversial (MOOC) movements, as well as those on the rise (1:1, personalized learning), and providing working definitions for each. Massive Online Open Courses (MOOC). Gamification. A Visual Cheat Sheet For Education Technology. by TeachThought Staff.

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Disruptive technologies in Education industry

EdSense

Gamification. Minecraft, Mathletics are some of the popular gamification apps that are in use across many schools. Need for Integrated solution : The digitalization in the education sector is fragmented and predominantly limited to Supplemental interactive content, ERPs, GPS tracking, MOOCs or smart class boards. From ancient gurukuls to blackboards to Virtual Reality headsets, the way education has been imparted has transformed drastically over the last few decades.

50 Alternatives To Lecturing

TeachThought - Learn better.

Gamified learning (gamification). Self-guided MOOC. Traditional MOOC. 50 Alternatives To Lecturing. by TeachThought Staff. Ed note: This post is promoted by SEU’s Master of Education program, who asked to write about how learning is changing, and let you know about their Master of Education and Educational Leadership program, which can you read more about here. As teachers, when we lecture, we have the best of intentions.

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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. Last week, during the 2015 CoSN Annual Conference , I participated in the CoSN Camp FailFest where leaders in education shared professional failures in order to see future successes. When I started Gaggle back in 1999, we were free email for students. The goal was “a million eyeballs,” a familiar term used during the first dot-com bubble.

How One Coding School Hopes to Teach Thousands of Students, Without Professors

Edsurge

Even MOOCs have a professor, even if it might be one for 100,000 people. You were sitting at the computer, and were you looking at MOOCs from other colleges, or were you tapping the person next to you to ask a question? Does your model at 42 work because there are so many MOOCs and other free courses online now? You know when it's over because we have a gamification system. When I first heard of the coding school 42 it sounded almost like a hoax.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Many universities, like Stanford, have caught on to that trend and are already offering courses and degrees in gamification. We will see more and more educational MOOC platforms to replace classroom training, as they afford users universal access to knowledge.

Trends to watch in 2015: education and technology

Bryan Alexander

MOOCs? And the MOOC numbers look like they’re rising. Unless the worm turns globally, I’d expect planet MOOC to keep growing in 2016. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. What can we expect in 2016 from the intersection of technology and education?

Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog. In Fall 2014 she led a MOOC, The Emerging Future: Technology Issues and Trends, that attracted over 1700 global participants. More information about the MOOC can be found on the iSchool website or the MOOC repository.

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I hoped to move on from there to what I called “approaches”, ways of using tech that didn’t depend on a specific platform – i.e., gaming and gamification, blended learning, distance learning, MOOCs, mobile, and digital literacy. There were discussions of using MOOCs on liberal arts campuses and developing distance learning programs for outreach or to make up for enrollment shortfalls.

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Gamification. Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. by Terry Heick and TeachThought Staff. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Audience: K-12 & higher ed educators, researchers, institutions, and organizations globally.

International ed tech and pedagogical projects: notes from INTED 2017

Bryan Alexander

Gaming: many examples of people using games for learning, or gamification for public good (public health, for one). MOOCs: simply present in the ed tech space, without the hype crash America experienced. Interesting studies and projects, from using MOOCs on mobile devices to former colonies accessing courses created by their prior colonizers. This past week I attended the INTED conference in Valencia, Spain.

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Learning Revolution Free PD - Two Great Library Events - GlobalEdCon Deadline - UNC's Amazing World View

The Learning Revolution Has Begun

Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. The Learning Revolution Weekly Update October 29th, 2014 Teaching is not just a job. It is a human service and it must be thought of as a mission. - Dr. Ralph Tyler The Learning Revolution Project holds online and physical learning events, and highlights professional development opportunities from a network of 200 partners in the learning professions.

The Business of 'Ed-Tech Trends'

Hack Education

Or one could look at ed-tech companies that laid off staff: the coding bootcamp Galvanize , the analytics company Civitas Learning , the learning management system Schoology , MOOC provider Coursera , the education giant Pearson , for example. This is part eleven of my annual look at the year’s “ top ed-tech stories ” In May, venture capitalist and former securities analyst Mary Meeker released her annual “Internet Trends” report.

Education Technology and the Year of Wishful Thinking

Hack Education

Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least. Or MOOCs even. This is part one of my annual review of the year in ed-tech. In 2005, Joan Didion published The Year of Magical Thinking , which chronicles her husband’s death in December 2003, shortly after their daughter had fallen into septic shock and been placed an induced coma.

Hack Education Weekly News

Hack Education

” Online Education (The Once and Future “MOOC”). MOOCs, CAI, and now this. ” “Why Pokemon Go shows the future of learning gamification,” according to Education Dive. Education Politics. Via Politico : “Dozens of organizations associated with the Black Lives Matter movement released a policy platform this week that prominently features a range of education issues.

Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” ” University of Zurich professor Paul-Olivier Dehaye continued his case against Coursera, questioning the authority that the MOOC startup had to transfer European student data. This is part eight of my annual review of the year in ed-tech.

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