Remove Gamification Remove Groups Remove How To Remove Smartphone
article thumbnail

Smartphones in the classroom: friend or foe?

Neo LMS

But with today’s smartphones, can this still be the case? In the pre-smartphone era, when traditional mobile phones – or “dumb phones”, how I like to call them – ruled the world, students simply couldn’t use their phones for learning. Smartphones and the AIDA approach. Plus, you probably won’t succeed 100%.

article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

To provide an example, a group of students learning about space and the stars may be able to learn through the experience of going outside and looking at stars through a telescope. To offer up another example of this, imagine a group of medical students learning important techniques for surgery.

Learning 327
article thumbnail

New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. In simple terms, Augmented Reality is “an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera)” ( Merriam Webster ).

article thumbnail

Video-Assisted Learning: Using Educational Videos to Teach

ViewSonic Education

Knowing how to implement successful video-assisted learning is not especially challenging, but it is important to be well-informed on both the benefits and disadvantages of screen-time so that you can make the best choice for your students. How to Use Educational Videos. All you need is a display, projector, or even a smartphone.

Video 409
article thumbnail

Why Digital Textbooks are More Affordable than Paper Textbooks?

Kitaboo on EdTech

Digital textbooks, also known as eTextbooks or electronic textbooks, offer similar content to paper textbooks but can be accessed via computers, smartphones, and e-readers. They can be read via an eReader or downloaded onto one’s computer, laptop, or smartphone. How to Design and Publish Digital Textbooks.

eBook 52
article thumbnail

The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

Tech integrationist Eric Curtis blogs about how to add technology into almost every K-12 subject from math to art. The target audience is obviously their own educators, but IT teams at other school districts can take notes from FCPS’s IT team on how to digitally engage their own educators. Mark Guzdial. guzdial | Read the blog.