Remove Gamification Remove Google Remove Libraries Remove STEM
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Learning Revolution Free PD - Two Great Library Events - GlobalEdCon Deadline - UNC's Amazing World View

The Learning Revolution Has Begun

We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds. Join this free Library Journal webcast covering the highlights of each one and offering key takeaways. Register here.

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#ICE18: Rushton Hurley Discusses Tactics for Leading a Digital Media Revolution

EdTech Magazine

Next Vista for Learning offers a free, online library of more than 2,000 videos by and for teachers and students everywhere. I've seen PD programs designed around gamification strategies that give teachers room to try things they might not have tried otherwise. The content is screened to ensure it is appropriate for a student audience.

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Makerspace for Little or Nothing

The Daring Librarian

When we have testing in our Library, I put all our Makerspace stuff on an AV cart and roll it into our server room. Say you're trying for 50 or 100 - put a decorated cardboard box outside your Library or Classroom for donations! Cardboard Tube STEM Activities and more! This is a Mommy blog that has lots of great STEM ideas!

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Makerspace Starter Kit Updated

The Daring Librarian

Three years ago I shared with you what I was buying to boost our Makerspace area using four empty Library study carrels that no longer held desktop Macs. Our MHMS Makerspace How it works: Kids can come in before school, during lunch, or when they've finished their work to explore, craft, and create in the Library Media Center.

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Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds. The ALA Declaration for the Right to Libraries. See my notes below for my own thoughts on the importance of libraries.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Zombies had taken over the school library, and she and her fellow students had to work together to answer various questions about books—such as identifying where the index is located. Unlike Pokémon Go, there’s no gamification going on here—for that, teachers have to get a little more creative. What if you could make your own?

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Learning Revolution Free PD - Google Online Summit This Weekend! - Gaming in Ed - Support Free PD

The Learning Revolution Has Begun

We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds. Thursday''s sessions will be delivered by teachers, librarians, game developers, and gamification fans - don''t miss out!

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