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#40years of educational technology: Social media

Learning with 'e's

Previous posts in this series tracked the development of educational technology over 40 years. I first started working in the field of educational technology in January 1976, at a time when technology was used more for teaching than it was for learning. 2006 was also the year Twitter was launched. Unported License.

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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

Digital Literacy While players in a school environment can turn to each other for assistance and support, they may also visit the numerous Minecraft-dedicated wikis, blogs or YouTube channels for inspiration.

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An audience with.

Learning with 'e's

I did some early studies into the effects of this when I implemented a programme wide use of wikis in 2006. I published the results of the study in 2009, revealing that when they were aware of an audience, students raised their game. Posted by Steve Wheeler from Learning with e''s. I decided to take this concept a step further.

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Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Games are fun. Game based learning excites learning in my classroom. Game Based Learning in My Classroom. By Jennifer Roland.

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Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. Everyone in the world of education it seems, has an interest in how technology is going to influence what we do in the classroom. We even mentioned the Semantic Web (or Web 3.0 ) as a potential horizon technology for learning.

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A Peek in My Week: Games, Mattering, Questions, Laughter & Learning WHEW!

The CoolCatTeacher

There are recurring themes in what is working in education today: cultivating an innovator’s mindset (thanks, George), choosing to matter (thanks, Angela), game based learning (thanks So many game based experts including Lee Sheldon and Michael Matera, who are showing us the way), and. What is a Wiki?

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The hidden audience effect

Learning with 'e's

Speakers included Derek Robertson, Steve Dale, James Langley, Chris Mayoh and Julian Wood, who presented variously on games based learning, e-safeguarding, embedding the iPad across the curriculum, the use of QR codes and mobile devices in education, and how to engage readers with digital texts.

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