Remove Game-Based Learning Remove Social Media Remove Study Remove Twitter
article thumbnail

#40years of educational technology: Social media

Learning with 'e's

By 2006 several social networking sites were enjoying surges in popularity, including MySpace, Bebo and of course, Facebook. 2006 was also the year Twitter was launched. Other tools such as wikis, blogs and podcasts also began to be used in education, at first tentatively, and then as embedded features in various programmes of study.

article thumbnail

7 Global Project Ideas from a Leading 3rd Grade Classroom

The CoolCatTeacher

Vickie Morgado on episode 177 of the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Learn about global Kahoots, how she tweets with her class and more global collaborative techniques in this show. How Vickie Morgado Uses Social Media in Her Classroom. It was fun!

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The ST Math Fall Challenge is Back

MIND Research Institute

An excellent way you can help motivate students to spend more time learning math concepts and solving puzzles with JiJi is by participating in our annual ST Math Fall Challenge. If the weekly average is above 60 minutes, take a screenshot and tag @STMath on Twitter or Instagram. October 3, 2020.

article thumbnail

Minecraft in the Classroom

The CoolCatTeacher

Jeff Gearhart on episode 162 of the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Are you studying Mars? In today’s show, learn about Minecraft EDU and how it is being used to teach. I love to share what I have learned with my fellow educators.

Classroom 368
article thumbnail

Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022

Shake Up Learning

They share their passion for gamifying the classroom with game-based learning and teaching through play. We discuss what types of classroom environments are appropriate for gamification and ways you can incorporate game-based learning today! Game-Based Learning. [13:43] Gamification v.

article thumbnail

Join the ST Math Fall Challenge

MIND Research Institute

An excellent way to help your students build confidence and mathematical fluency is by encouraging your buildings and classes to participate in fun games like the ST Math Fall Challenge. If the weekly average is above 60 minutes, take a screenshot and tag @STMath on Twitter or Instagram. October 3, 2020.

article thumbnail

Edtech and Social Emotional Learning #sel

The CoolCatTeacher

Episode 137 with Dr. Michelle Zimmerman on the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Today Dr. Michelle Zimmerman @mrzphd talks about social emotional learning and education technology. That turned into a four-year research study in the classroom.

EdTech 190