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MDM solutions and gamification make perfect interactive learning partners

eSchool News

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Everyone loves games, and competition motivates people to perform their best.

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Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. 5 New EdTech tools to watch. In this post, we will show you the top five new techno tools that you might use in your university. It’s a teaching solution based on Virtual or Augmented Reality.

EdTech 347
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

As social learning applications continue to develop, more and more collaborative tools will likely enter the fray for market dominance. What’s more is that, outside of individual classrooms and group project scenarios, social learning as a whole could grow to become the spine of school-wide curriculums everywhere.

Trends 397
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Gamify Learning: 20+ Resources

Teacher Reboot Camp

Instead of assigning homework, bookwork, and worksheets, send them on learning missions : Mission: Snap a photo of graffiti you think could be art and tell us through an audio recording why you think it is art versus just graffiti. Tools: Fotobabble App or visit Fotobabble.com. Game based learning & Gamification.

Resources 302
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6 Factors Of Gamification That Changes Students

TeachThought - Learn better.

6 Factors Of Gamification That Changes Students. As a student, I got to learn more about the power of ‘gamifying’ something, and what effect it had on learners. Gamification is about transforming the environment and regular activities into a kind of game. Gamification is about collaboration and teamwork.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 194
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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

According to investment bankers, Goldman Sachs augmented reality “has the potential to become a standard tool in education and could revolutionize the way in which students are taught, for both the K-12 segment and higher education.” Games can be used to liven up classroom teaching. Related: 9 Benefits of Interactive eBooks.