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EdTech Acronyms Explained

EdTech4Beginners

BLearning – Blended Learning (using a range of multimedia and strategies). BYOL – Bring Your Own Learning. FC – Flipped Classroom ( click here for my guide to flipping lessons ). FL – Flipped Learning ( click here for my guide to flipping lessons ). MLD – Mobile Learning Devices.

EdTech 189
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14 Examples Of Innovation In Higher Education

TeachThought - Learn better.

Competency-Based Learning. The definition of asynchronous learning helps us understand the need for asynchronous access to this content, especially when this access is not through a dated university learning management system, but something more authentic to the student, maybe even accessed on their own mobile devices.

Examples 141
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False frontiers

Learning with 'e's

In education, the common objective is usually to learn specific content, skills or competencies within defined areas. Ostensibly, learning is an individual goal, and each student does tend to learn in their own way, using their own favoured approaches and tools. We refer to this as personalised learning ( a video explains ).

MOOC 69
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A growing divide?

Learning with 'e's

In his blog on Learning Ecosystems, Daniel S. The first, he describes as "A move to opening up learning, making it more accessible and flexible. The classroom is no longer the unique centre of learning, based on information delivery through a lecture."

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Learning comes first

Learning with 'e's

Learning should always come first, but what fools we would be if we denied that technology has the potential to make a tangible difference in education! Flipped classrooms exploit the power of technology to take some forms of learning away from the traditional classroom. Unported License. Unported License.

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Video for learning: Today and tomorrow

Learning with 'e's

We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. Today, video use in the classroom is more commonplace. Game based learning is another area of development that has already impacted positively on education.

Video 52
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New learning environments: The challenge and the promise #EDENchat

Learning with 'e's

In recent years, education has evolved to the point where learning can take place anywhere and at any time, usually beyond the walls of the traditional learning space. What are the challenges of these new learning environments? What are the issues we need to address to make new learning environments a success? GMT (21.00