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Among Us Classroom Style: Another Case for Game-Based Learning

User Generated Education

I found a blog post by @SteinbrinkLaura entitled, How to Add Game Elements to Your Lesson: Among Us-Google Style! Using her ideas as well as some found on the New York Times article, Lesson of the Day: ‘With Nowhere to Go, Teens Flock to Among Us’ , I created a language arts Among Us type of game.

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The Future of STEM Education: 5 Innovative Ideas About to Break Through

Educational Technology Guy

To best prepare our kids for a tech-driven future, here are five innovative ideas that educators are testing out: Highly-Specialized Elementary Teachers As it stands now, math and science teachers are forced to cover a wide breadth of topics geared towards preparing students for the future. Follow me on Twitter and Google+.

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7 Ways to Make Worksheets Engaging and Effective: The Ultimate Guide

The CoolCatTeacher

In this classroom-focused episode, join us as we explore seven innovative strategies to breathe new life into worksheets, turning them into powerful vehicles for learning and student engagement. Teachers should gradually incorporate these strategies into their teaching to enhance student engagement and learning.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

A fourth-grade student at Mendez Elementary in San Marcos, Texas, held an iPad out in front of her. Zombies had taken over the school library, and she and her fellow students had to work together to answer various questions about books—such as identifying where the index is located. Watch an AR Breakout tutorial. Well, you can!

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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Working in tech and media for the past 20 years, I’ve seen some of these changes firsthand, and one thing has proven consistently true: Engagement is critical when learning new information and mastering new skills. Incorporating gaming into education doesn’t necessarily mean more screen time. Visit Classcraft at ISTE Booth #970.

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Removing the Limitations in a Digital Environment

Fractus Learning

The result was a fantastic art project that built on work the students had done within and outside of art class. When I work with teachers who teach upper elementary, middle and high school , I often recommend a station rotation model to make the best use of a small group of digital devices.

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Esports Emerge as Learning and Social Catalyst in Schools

edWeb.net

Dennis Large, the director of educational technology for the Riverside County Office of Education, one among the first county offices in California to facilitate an esports league, knows first-hand the power of gaming in schools. The county jumped on the esports train to heighten student engagement.