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Top K–12 Tech Tools for Teaching STEM

EdTech Magazine

“[It’s] imperative that schools lead the way, not just in offering stronger STEM programming, but in advocating for it with the community and championing it with students — especially at the K–12 level, where they are first exposed to it,” Ryan Petersen writes for EdTech. Tech Tools Help Teach K–12 Students STEM. by Dan Tynan.

STEM 380
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Best 4 Document Cameras for Teachers

Educational Technology and Mobile Learning

Part of my job as an EdTech with an extensive educational background is to share with you what I believe are best gadget recommendations to facilitate your teaching and enhance students learning. Sony CMOS Image Sensor enhances noise reduction and color reproduction. Compatibility with various software on Mac, PC, and Chromebook.

Sony 98
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Can Virtual Reality Improve Education?

EdTech4Beginners

Advancements in VR Technology. VR technology is increasing at a rapid pace, and with each new app, there is endless learning potential. For example, Sony Playstation VR software and designs have evolved dramatically over the past few years, seeking to create a more comfortable and natural experience for users.

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Edtech Bootstrapping 101: A Survival Story

Edsurge

In the education technology industry, we see an abundance of press covering venture-backed startups and their funding rounds, acquisitions and other noteworthy milestones. On the other hand, there is a paucity of coverage about edtech companies that grow their businesses with little or no venture capital or outside investment.

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Where to Find Money for Your School’s Edtech Purchases

Edsurge

Paying for technology shouldn’t have to come solely out of a school or district’s already-strapped budget. For some districts, the best way to attain massive amounts of money to pay for edtech purchases or initiatives is through bonds. There’s money to be found on that site. Educators can apply between January 15 and April 15, 2017.

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Profile of Asbury Park (NJ) Superintendent Sancha Gray

techlearning

Edtech programs that mirror video games were also brought in, building student confidence as learners won badges and advanced through the levels of the adaptive programs. She has been covering inspirational educators and technology in the K–12 arena for Tech & Learning for the past eight years. Autodesk Inventor CAD Software.

Robotics 109
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ClassIn Launches its World-Class Teaching and Learning Platform in the United States

eSchool News

Through its software and hardware solutions, ClassIn provides the digital infrastructure for the hybrid future of education by building classrooms in both the virtual and physical worlds. Today, the average US teacher uses 148 different EdTech products and the average US school district uses over 1,400 EdTech solutions.

Sony 101