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How to Gamify Professional Development

EdTech Magazine

How to Gamify Professional Development. MORE FROM EDTECH: Check out how K–12 teachers can gamify their classroom. Digital breakouts, which use Google Forms among other tools, represent a type of gamification. How K–12 School Leaders Can Help Incorporate Gamification. eli.zimmerman_9856.

How To 363
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Using EdTech to Support Healthy Habits in Kids and Teens

EmergingEdTech

Both of these resources will provide young students the knowledge base they need to stay healthy for years to come — all while playing fun games and learning exercises. Health and Self-Care Education Through EdTech. Now, there are more health-oriented apps today that equip students with the know-how to take care of themselves.

EdTech 107
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64 predictions about edtech trends in 2024

eSchool News

As we wave farewell to 2023 , we’re looking ahead to edtech trends in 2024 with optimism for education as a whole. In 2023, a new popular kid in town, better known as AI, dominated headlines and prompted debates around how students could abuse–and should use–the generative tool for learning.

Trends 144
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Q&A: Matthew Mugo Fields on the Current State of Data Analytics in K–12

EdTech Magazine

To learn more about how data is used and where analytics in the classroom is headed , EdTech sat down with Matthew Mugo Fields, executive vice president and general manager of supplemental and intervention solutions for Houghton Mifflin Harcourt. . But what is encouraging is that people are endeavoring to figure out how to fix that.

Data 270
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65 predictions about edtech trends in 2024

eSchool News

As we wave farewell to 2023 , we’re looking ahead to edtech trends in 2024 with optimism for education as a whole. In 2023, a new popular kid in town, better known as AI, dominated headlines and prompted debates around how students could abuse–and should use–the generative tool for learning.

Trends 52
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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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My Pencil Made Me Do It! – SULS048

Shake Up Learning

Learn how Carrie has used sketchnoting in her classroom, simple strategies for any teacher and teaching style, and how to spark creativity and originality in your students. . She strives to integrate technology, creative thinking, a fearless attitude, the power of gamification, and endless doodles into her classroom. .